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Hi.

One question: How do you map the hand-tracking data to the duck's beak?

Thank you and have a good one.

Basically look at the angle between the tip of the middle finger (top beak), and the base knuckle of the middle finger, and the tip of the thumb (bottom beak), and then map that angle to the angle between the top/bottom beaks. 

This looks like so much fun!
Could it also be played on a Valve index?

Great idea and nice play but it is so easy to accidently change between 'stay' and 'follow' with disastrous consequences.

How many levels are there?

I've already spent 30 minutes on level one without success.

Thanks for playing! There are only 2 levels. The funny thing is that I didn't get to start making the levels until the final 3 hours of the jam, and was afraid it would be too easy, because my non-gamer playtester was able to figure everything out too easily.

Brute Force Solution: For an inelegant solution to all the obstacles, you could just tell all the ducklings to stay put, and use your beak carry each duckling to the next destination. But that can be tedious and slow. (There was meant to be a timer / leaderboard, but I didn't have time for that in the jam.)

Understand all the mechanics first: You can also use your beak to push the ducklings away from the precipice. Make sure you understand how to use the jumping mechanic, and both the pointing locomotion and the fist-grab-world locomotion - they each have an important purpose. Also, there are boards, balls, and boxes that the duck can grab, place, and jump onto, and build with allows for a ton of solutions.

Getting across Duckdash letters: For example, you have to figure a way to get your mama duck across the big "Duckdash" letters at the start of Level 1. One way is to place one of the square blocks next to the letters, and jump your duck onto that block, and then jump over the letters to the other side. The ducklings are short enough that they can crawl underneath the letters. Another much harder way is to build a ramp so that you can walk over the duckdash letters. Then the ducklings can just crawl underneath.

Getting across the bridge: For the bridge, there are a ton of different ways you can get across by grabbing a plank and using it to plug up the gaps between the bridges, or build ramps for the ducklings to climb up onto the bridge, and then use your beak to nudge them closer to the center if they are too close to the edges. Or if you're good at throwing, you can toss them across.

Moving Block wall: For the moving block wall, it's simplest to just have your ducks follow you while you dash across using the pointing locomotion. You just need to get all your ducklings together, time it right, and take that leap of faith mad dash.

The second level is more amusing and less dangerous. I'll make a narrated playthrough video for more hints.

Yeah the toggling between stay/follow can be tricky sometimes, especially when the headset misreads your fingers when one hand passes in front of the other, or it goes out of the tracking's field of view and it makes things up. It's important to have good lighting so that the headset can track your fingers better. Happy quacking!

Oh my, this has so much potential! Can't wait to play it and see how you're going to extend it after the Jam!