Hi :D I love the game aesthetics. Can you give some advices to achieve this flat effect? and about is the skybox a texture? :d
A downloadable game for Windows and macOS
Help the deliriously dizzy doughnut do its duties diligently in this dessert-filled physics-based 3D-platformer. Your cupcake house is looking a bit dull. Your love wants you to steal a glowing cherry and push it back to your house for a nice decoration.
Made in 48 hours for Jamingtons 2.0 game jam. The theme was "Circle", so I made a game about a doughnut, and other round pastries/desserts.
I only had time to finish making two levels, so level 2 is a hasty maelstrom of challenges all mashed into one, made in the last hour of the jam. Pick up the chocolate coins to buy bridges so that you can push the cherry back to your house.
Unplug any joystick/game controller - there seems to be a camera issue with it for some players. Just use keyboard and mouse.
- Look Around: Move Mouse
- Walk: WASD Keys
- Jump: Spacebar
- Build Bridge: Left click to preview, click again to place. (Cost: 1 chocolate coin)
- Undo Bridge: Right click
- Restart Level: R Key
- Quit: Escape Key
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The skybox is really just a flat gradient that is a child of the camera, placed at a distance so that it will cover the whole viewport. The clouds are made using a particle system of meshes with a semitransparent material. As for the "flat effect"? I'm not sure exactly what you're referring to, but I set the edges for many things as "flat" in Blender (3D modeling tool) as opposed to "smooth" to give it that faceted lowpoly look.
amazing bro nice work
this is genius