A downloadable game for Windows and macOS

Help the deliriously dizzy doughnut do its duties diligently in this dessert-filled physics-based 3D-platformer. Your cupcake house is looking a bit dull. Your love wants you to steal a glowing cherry and push it back to your house for a nice decoration.

Made in 48 hours for Jamingtons 2.0 game jam. The theme was "Circle", so I made a game about a doughnut, and other round pastries/desserts.

I only had time to finish making two levels, so level 2 is a hasty maelstrom of challenges all mashed into one, made in the last hour of the jam. Pick up the chocolate coins to buy bridges so that you can push the cherry back to your house.

Controls

Unplug any joystick/game controller - there seems to be a camera issue with it for some players. Just use keyboard and mouse.

  • Look Around: Move Mouse
  • Walk: WASD Keys
  • Jump: Spacebar
  • Build Bridge: Left click to preview, click again to place. (Cost: 1 chocolate coin)
  • Undo Bridge: Right click
  • Restart Level: R Key
  • Quit: Escape Key

Attributions:

StatusReleased
PlatformsWindows, macOS
Rating
Rated 3.9 out of 5 stars
(9 total ratings)
Authorandyman404
GenrePlatformer
Tags3D, 3D Platformer, dessert, doughnut, Food, Low-poly, pastries

Download

Download
DoughnutDearest_pc_v1.0.0.zip 35 MB
Download
DoughnutDearest_mac_v1.0.0.app.zip 38 MB

Comments

Log in with itch.io to leave a comment.

(+1)

I guess I'm the very first commenter for 2019, so here's my YouTube video on this game. 🍩

(+1)

Thank you for the video!

You're welcome! Sorry about the late reply!

Cutte Game Its Sooo Adorable!

(1 edit)

Hi :D I love the  game aesthetics. Can you give some advices to achieve this flat effect? and about is the skybox a texture? :d 

The skybox is really just a flat gradient that is a child of the camera, placed at a distance so that it will cover the whole viewport. The clouds are made using a particle system of meshes with a semitransparent material. As for the "flat effect"? I'm not sure exactly what you're referring to, but I set the edges for many things as "flat" in Blender (3D modeling tool) as opposed to "smooth" to give it that faceted lowpoly look.

amazing bro nice work

this is genius