This looks so absurdly fun, shame bout being only oculus
Fingerpaint Art Restoration VR (Oculus Quest)
A downloadable game for Linux
Restore old paintings using your magnificent fingerpainting skills in VR, on the Oculus Quest or Oculus Quest 2.
Made in 1 day for 12 Days of Sketchmas Game Jam 2020. Day 8 theme prompt: Recover.
Note: Make sure you enable hand tracking first before launching the game!
The only painting available right now is the Ecce Homo (Behold the Man) by Elías García Martínez. It was famous for its poor restoration attempt in 2012 by Cecilia Giménez, a well intentioned untrained amateur. Can you do any better?
I'll add more paintings and expand the game if there is enough interest.
- Dip finger/hands in the paint palettes to get it on your fingers/hands.
- Then apply hands to the canvas to paint.
- The longer you hold your finger in the palette or the canvas, the stronger the paint.
- You can mix paint colors by very briefly touching the palette or canvas.
Here's an earlier video of my wife's restoration attempt:
Bonus Tip: To get a more tactile fingerpainting experience, recenter your playspace so that a real wall is where the painting is.
- Download the .apk file and install it onto your Oculus Quest using SideQuest.
- Make sure you have hand tracking enabled and are using hand tracking.
- In your Library, go to the Unknown Sources, and run "Fingerpaint Art Restoration".
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Right now, only Oculus Quest / Quest 2 have actual camera-based hand/finger tracking without controllers, letting you use your actual hands to their full flexibility. You can even recenter the space so that a real wall is where the painting is, to have the full tactile fingerpainting experience.
Unfortunately, with controllers in your hands, it would be a stiff crummy experience, as they are just poor approximations of where your fingers would be.
I hope someday the other headsets will come out with controller-less hand/finger tracking too! If Oculus Quest, which is cheaper than all the desktop headsets, can do camera-based hand tracking with a mobile processor, then why can't we have controllerless hand tracking capabilities for expensive desktop headsets, right?
Omg, this needs to come to PC.
❥ ❥ ❥ ❥ ❥ bravo. so much fun! :)