A downloadable game for Windows

Run over clowns and slap/stack them into your clown car to race faster around the hilarious laugh track. How many clowns can you fit, in this slapstick physics-based racing game?

Made in a weekend for Global Game Jam 2024. Theme: "Make Me Laugh"

Instructions

Race around the laugh track as fast as you can. Hit clowns into the air and stack them onto your clown car. Each clown boosts your acceleration by 10%. Gotta collect 'em all, right? The faster you go, the more laughter you hear.

ActionControl
Steer left/right
A/D keys or left/right arrows
Accelerate/BrakeW/S keys or up/down arrows
Rotate camera
Move mouse
Stack clown
Left click when you've hit a clown and it is circling around in the air. You may want to shift the view to aim it.

Post your best 2-lap time in the comments!

Source: https://github.com/andyman/laughtrack (beware, sloppy game jam stuff)

Global Game Jam 2024 page: https://globalgamejam.org/games/2024/laugh-track-2

Third-party attributions:
Racing Kit by KennyNL. Bonk sound by facklere (CC0); SwishSwoosh "GGJ2024" Free Sound Pack; Laughter sounds from Soniss GDC Game Audio Bundle. Arcade-style sphere-based car script inspiration from KidsCanCode. Clown horn by inplay (CC0). Honk vintage bicycle horn by breviceps (CC0). Horn-1-too-doo-clown by funwithsound (CC0). Goofy laugh by akapastels (CC0)

Team:
andyman404: programming, level design
D.M. (robotguy4): art, UI, sounds, programming
grey1366: art and sound

Download

Download
laugh_track.zip 34 MB

Comments

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(+1)

It's fun to get faster and faster each time I put clowns on the board! But when I lost all the clowns on the hill, I was in despair (laughter).

Besides enjoying the race, it was also fun to put over 50 clowns on the car and accelerate out of the course at full throttle!

I don't know if it was because of the multiplier in the speed calculation formula, but it was amazing to accelerate up to 800 SPEED with 52 clowns on board!

(+1)

Wow! That was so funny at the end - you found an exit to the track! :) Thank you for playing!

4:33. The clowns will get ejected if the speed is too fast and the car hits an obstacle. Clowns seemingly don't click well with the car when the car has lost clowns before and it tries to pick up newer clowns as the laps progress. I would say that the concept and premise are fun or work pretty well on paper, but I am also glad that you did execute for submission to the game jam, so some jank will happen. :)


Yup, there is a lot of game jam jank happening. Basically when one of the clowns on the bottom of the stack get thrown off from landing too hard or hitting something, the ones that are clinging onto that clown will get thrown off too. Thanks for playing!

My record: 2:31 for the 2-lap race.