A downloadable game for Windows and macOS


As the librarian of Libraryland, you must protect the slumbering books from all noise. Hunt down the noisy bookworms and drop them in the drop-off boxes to silence them. If they make too much noise, then the books will awake and you will fail your duties.

Made in 72 hours for Game Dev League Jam (January 2018). Theme is: silence.

Controls:


ActionControl
Fly Upwards
Hold Spacebar
Camera direction
Move mouse
Move relative to camera direction
WASD or Arrow Keys
Grab bookworm
Swoop over the bookworm (or just crash into it)
Drop bookworm
Swoop over a drop-off box

Tip 1: Use the librarian's keen senses to look for the faint soundwaves vibrating in the air.

Tip 2: The bookworms are afraid of heights. They are usually on the ground or on top of very low bookshelves.

Note: I didn't get a chance to balance/test to see if this is actually beatable yet, and gameplay can vary a lot because the levels are completely procedurally generated (random). To force the Victory screen, press the "1" key during the gameplay. To forcethe failure screen, press the "2" key during the gameplay.

Third Party Attributions:

  • Music: Fantastic Dim Bar by Kevin MacLeod (incompetech.com) Creative Commons by Attribution 3.0.
  • Icon (on the dropoff boxes): Silence Icon by TrentoF------City from the Noun Project
  • Camera filter: SSAO Pro Unity Asset by Thomas Hourdel
  • Camera filter: Postprocessing Stack by Unity

Tools Used: Unity, Blender, Substance Painter, Gimp.

Updated 22 hours ago
StatusReleased
PlatformsWindows, macOS
Rating
Rated 3.8 out of 5 stars
(4 total ratings)
Authorandyman404
GenreAction

Download

Download
Windows (v1.0.0) 23 MB
Download
Mac (v1.0.0) 27 MB

Comments

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(+1)

I've been reminded by so many movies that I saw and books that I read as a kid by this entry: The old stories about the witch Babajaga and her hut with the bird foot, the library of "The Neverending Story" and many more! The whole flying in this fantastic place left me a lot of freedom to stroll around and I'm glad you implemented that! <3 I hope that more people will try it out themselves, so I wrote a little article about it and created a short gameplay video of it. :)

Best wishes,
Sebastian

The concept is really good! Looking for soundwaves to find the bookworms is a useful hint, and I liked the general atmosphere! Procedural levels are a win for me, too.

Something that I think would improve the game is control. It felt weird to me that W/S moved the librarian vertically too, while the spacebar didn't seem to work at all
Also the camera moved so much at the slightest move; a slidebar to calibrate the camera rotation would've been neat